Underrail save game editor
There are essentially eight weapon classes in Underrail: pistols, SMGs, assault rifles, sniper rifles, crossbows, knives, sledgehammers, and miscellaneous melee weapons (such as a crowbar). While they may not blend perfectly with the surrounding graphics, this is the best way for providing all the armor-weapon variations graphics while keeping the art budget in check. Unlike the tileset graphics, these are modeled in 3D and then prerendered as spritesheets. Here’s a sample of what the new human models look like. With the old title I also got rid of the placeholder human and creature sprites - so no more blockmen and disproportionally large head quadrupeds. Of course, this isn’t the only thing I did in the past six months of silence. The new website is (or will be once DNS kicks in).
![underrail save game editor underrail save game editor](https://img.gg.deals/cf/0e/68fb33fc6d379a8c8f63e222035320da64f5_912cr485.jpg)
While there is a greater, sort of background plot that concerns the nature of time, the game is largely about the Underrail itself - its inhabitants, politics, strife, dangers, mysteries, as well as the player’s place within all this. Secondly, I’ve decided to change the name of the game to “Underrail”, which is the name of the underground metro system the game takes place in.
![underrail save game editor underrail save game editor](https://abload.de/img/underrailbyjasonseowo9kjb.jpg)
I promise to put more effort into providing info on the game’s progress on a more regular basis in the future. There have been some setbacks, but the development of the game hasn’t stopped.
![underrail save game editor underrail save game editor](https://schifty.de/wp-content/uploads/2021/08/dt_start-1024x574.jpg)
First, I’d like to apologize for the silence of the development log in the past six months or so.